Optimizer


Level KXP Spells
TH
12.5(none)+0
25(none)+1
310(none)+2
420(none)+3
540(none)+4
680(none)+5
7150(none)+6
8300(none)+7
9500(none)+8
10750(none)+8
111000(none)+9
121250(none)+9
131500(none)+10
141750(none)+10
152000(none)+11
162250(none)+11
172500(none)+12
182750(none)+12
193000(none)+13
203250(none)+13
213500(none)+14
223750(none)+14
234000(none)+15
244250(none)+15
254500(none)+16
264750(none)+16
275000(none)+17
285250(none)+17
295500(none)+18
305750(none)+18
316000(none)+19
326250(none)+19
336500(none)+20
346750(none)+20
357000(none)+21
367250(none)+21
Requisites:None
Alignment:any
HD/level:&1d4
Weapon Prof.:&2+level/4
To Hit Table:Cust
Save Table:Cust
Reference:RDM
Groups:Custom, Random
Complexity:CF=5
Each Level: The DM rolls a random mini-class. You may shift the die roll + or – up to LVL. You get some (or all) of the abilities of that mini-class; you will at least get the effect of a “line of text” and the “level:” of your level; you will probably get more.
Level 1: 1F, 1/d: Reroll 1 Mini-class result you have using the die shift.