| Level |
KXP |
Spells
|
TH |
| 1 | 2.5 | (none) | +0 |
| 2 | 5 | (none) | +1 |
| 3 | 10 | (none) | +2 |
| 4 | 20 | (none) | +3 |
| 5 | 40 | (none) | +4 |
| 6 | 80 | (none) | +5 |
| 7 | 150 | (none) | +6 |
| 8 | 300 | (none) | +7 |
| 9 | 500 | (none) | +8 |
| 10 | 750 | (none) | +8 |
| 11 | 1000 | (none) | +9 |
| 12 | 1250 | (none) | +9 |
| 13 | 1500 | (none) | +10 |
| 14 | 1750 | (none) | +10 |
| 15 | 2000 | (none) | +11 |
| 16 | 2250 | (none) | +11 |
| 17 | 2500 | (none) | +12 |
| 18 | 2750 | (none) | +12 |
| 19 | 3000 | (none) | +13 |
| 20 | 3250 | (none) | +13 |
| 21 | 3500 | (none) | +14 |
| 22 | 3750 | (none) | +14 |
| 23 | 4000 | (none) | +15 |
| 24 | 4250 | (none) | +15 |
| 25 | 4500 | (none) | +16 |
| 26 | 4750 | (none) | +16 |
| 27 | 5000 | (none) | +17 |
| 28 | 5250 | (none) | +17 |
| 29 | 5500 | (none) | +18 |
| 30 | 5750 | (none) | +18 |
| 31 | 6000 | (none) | +19 |
| 32 | 6250 | (none) | +19 |
| 33 | 6500 | (none) | +20 |
| 34 | 6750 | (none) | +20 |
| 35 | 7000 | (none) | +21 |
| 36 | 7250 | (none) | +21 |
|
| Requisites: | None |
| Alignment: | any |
| HD/level: | &1d4 |
| Weapon Prof.: | &2+level/4 |
| To Hit Table: | Cust |
| Save Table: | Cust |
| Reference: | RDM |
| Groups: | Custom, Random |
| Complexity: | CF=5 |
| Each Level: The DM rolls a random mini-class. You may shift the die roll + or – up to LVL. You get some (or all) of the abilities of that mini-class; you will at least get the effect of a “line of text” and the “level:” of your level; you will probably get more. |
| Level 1: 1F, 1/d: Reroll 1 Mini-class result you have using the die shift. |
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